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'Solve that Problem' is a complete on-line web-based creativity techniques e-notebook with everything you need to know to 'crack' your difficult personal or organisational issues.

business creativity innovation techniques Organised around a four step creativity process, learn the secrets of exploring challenges, generating and evaluating ideas and getting them implemented. Written in 45 concise sections, the Creativity Techniques E-notebook contains everything you need written in a clear, simple but powerful format.

Central to the whole process there's an extra section devoted to explaining how your brain ticks - your 'Brain Operating System'. You need to know how you work before the techniques can work.
Check out the content below and try before you buy.


Problem Exploration
Idea Generation
1. Goals - setting outcomes
    Well-formed outcomes
2. Reframe - say it a different way
    Rephrase exercise
    Lipstick
3. Assumption
    Breaking Assumption exercise
    The Pink-Bus
    Breaking basic assumptions - pitch black restaurant
4. Chunk-down - Why and what's stopping Us?
    Simplify exercise
    Staff retention example
5. Facts
    Elephants
1. Changing Things - Poor Creativity
2. Better Brainstorming
    Crazy Ideas as stepping stones, Concept Extraction
3. Mexican BrainWave
4. Thinking Negatively comes natural - Reverse Brainstorm
5. Start in a new place
    Random Word, picture, associating
6. Create New Patterns
    Random Combinations
7. Metaphors
8. Prompt lists - SCAMPER, 5W's & H
9. Come to your senses - Storytelling, models, collage
    Mindmap, Spider Diagram, Cause-effect
10. Environments
11. Using metaplanning
Evaluating Ideas creativity techniques Doing It!
1. Being selective
2. Judgement
    Rules of Judgement
    Framing a Problem
3. Group Decision Making
    Groupthink
4. Evaluation Framework
    Framework detail
    Evaluation Grid
    How Intuitive are you exercise
5. Decision Matrix
    Decision Matrix exercise
6. Paired Comparison Analysis
7. Killing Ideas
1. A Multilayered Box - Organisational Culture
2. Just get on with it
    Don't over specify, Make a prototype
    Make sure you are Can Do, Don't Talk Smart
3. Organisational Snakes & Ladders
    Stakeholders, Force Field Analysis
    Find an Innovation Champion
    Risky or What
    Perceptual Mapping and positions
    In other people's shoes?
4. Storyboarding
5. Getting ideas accepted
6. Patterns make companies blind
7. Innovation Gems
Brain Operating System
1. Techniques only go so far
2. Brain - The Physical Side
    Brainworks - neurons, interferring hemispheres
    Interferring exercise
3. Maximise Brainpower
    Fun, play and bananas
    Can you play exercise?
4. Your internal world doesn't match what's out there!
    Filters on reality
5. Brain Software
    An evaluator or generator exercise
    Metaprograms
6. The secret's in the language!
    Language Meta-model
7. Structure of experience
    Sensory (VAK) preference exercise
    Changing experience qualities exercise
neuron 8. I believe
    Beliefs
    Changing beliefs exercise
9. Motivation for a Change
10. Making Personal Change
     Six Step Reframe
11. Mirror Neurons

Get a full working interactive copy of Solve That Problem (STP), Creativity Techniques E-Notebook, for only £9.99. Everything you see in the on-line version plus lots more.

You will reap the benefit of several years of research and practical Business use. To order a copy of STP for your own PC or an internal network please click on the "Payment" button. As soon as your order via Paypal has been accepted, you will be emailed a link to download a zipped file copy which contains all the files used in the Notebook.